As a prototype, I was surprised by the challenge and actually found it a bit enjoyable. I know how much reviews are valued, or at least how much I would want them once I finish my own prototype, so thought I would leave a comment about my experience with some feedback.
-Sometimes creatures jumped out of bounds or could get stuck behind an object for a while, specifically the wolves.
-Minor, but the rock/flower patterns that were walls weren't always clear they were walls. I wonder if they could be designed differently to be clearer to be obstacles.
-If you feel ambitious, it might be neat to do a simple character creation, where the hero can be customized. This would depend on how much the pixel art is yours rather than assets, I imagine.
-A difficulty slider might be a nice touch for those who may not enjoy the sometimes challenging experience that is offered. I died several times, and while I had fun, a customizable difficulty might cater to more tastes.
1. I do already have plans to improve AI and colliders, I'm waiting to get the full version of the AI plugin used so I can use the full capabilities of it. The colliders I need to remake from scratch but I'm pretty sure I now know where to fix them so enemies and the player won't get pushed out of bounds.
2. I also realized the clarity of obstacles when I play tested it myself and will remake them (brighter / better outlined) so it's a lot more obvious where you can walk and you will know what to avoid/play around. There will also be more obstacles in general.
3. Character customization would be cool though I'd rather just have the one character especially when I animate him into scenes. It's a lot simpler and less work, so I don't end up in development hell. My priority is making a fun functioning playable game right now. All of the art assets used were created by me so it does take quite a lot of time to make them.
4. This is a great idea, I prefer challenging games but since it is an NSFW game many people will probably not want to get frustrated just to get the rewards. I will add it in the future.
Thank you for the feedback this does help me get a better direction of where I want to take this game!
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Would you be interested in investment partnersip on this and other titles?
Is there going to be any futa or gay stuff?
No, sorry I'm not currently interested in creating futa or gay content
As a prototype, I was surprised by the challenge and actually found it a bit enjoyable. I know how much reviews are valued, or at least how much I would want them once I finish my own prototype, so thought I would leave a comment about my experience with some feedback.
-Sometimes creatures jumped out of bounds or could get stuck behind an object for a while, specifically the wolves.
-Minor, but the rock/flower patterns that were walls weren't always clear they were walls. I wonder if they could be designed differently to be clearer to be obstacles.
-If you feel ambitious, it might be neat to do a simple character creation, where the hero can be customized. This would depend on how much the pixel art is yours rather than assets, I imagine.
-A difficulty slider might be a nice touch for those who may not enjoy the sometimes challenging experience that is offered. I died several times, and while I had fun, a customizable difficulty might cater to more tastes.
I hope this feedback was helpful!
1. I do already have plans to improve AI and colliders, I'm waiting to get the full version of the AI plugin used so I can use the full capabilities of it. The colliders I need to remake from scratch but I'm pretty sure I now know where to fix them so enemies and the player won't get pushed out of bounds.
2. I also realized the clarity of obstacles when I play tested it myself and will remake them (brighter / better outlined) so it's a lot more obvious where you can walk and you will know what to avoid/play around. There will also be more obstacles in general.
3. Character customization would be cool though I'd rather just have the one character especially when I animate him into scenes. It's a lot simpler and less work, so I don't end up in development hell. My priority is making a fun functioning playable game right now. All of the art assets used were created by me so it does take quite a lot of time to make them.
4. This is a great idea, I prefer challenging games but since it is an NSFW game many people will probably not want to get frustrated just to get the rewards. I will add it in the future.
Thank you for the feedback this does help me get a better direction of where I want to take this game!